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ZeldaMTG - Twili Deck

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Magic the Gathering: Zelda Edition
The Forces of Twilight Deck

Primary Deck Color: White and Black
Deck Type: Control
Strong VS: Creature Decks
Weak VS: Direct Damage Decks
Deck Strategy: The Twili deck is designed to make the soldiers your enemy summons work against them. Most of the cards in the Twili deck are designed to give some control over creatures your opponent may play, notably through the new ability Possess. It also introduces hybrid lands as a Basic Land type, in this case the Realm of Twilight gives you either a White mana or Black mana. Early on you'll want to get Shadow Kargoroks out to start picking away at your opponent; not only are they Flying creatures but they also have Fear, making them particularly annoying to block. The Three Shadow Messengers at your disposal are also a formidable defense. As long as one of them is in play you can tap it to bring back any other Shadow Messengers that have been killed off. For taking over enemy creatures, you'lll most likely start off using the Twili Nethermelders. For two mana they can take over a creature with a power of 1 which comes in handy against foes with smaller creatures. Later on Morsheen can take over a creature with a power of 3 or less, and ultimately Veran can come into play and steal a creature with a whopping power of 5 or less. King Zant can also give you control of any permanent until the end of the turn, so using him at a critical moment can change the course of play. Once you get Whispers of Veran you can save it to permanently steal any creature your opponent puts into play. When things are getting tough both the Mirror of Twilight and Withdrawl can let you return creatures to your hand if you fear they might get killed off. Princess Midna can also help boost the strength of your forces slowly but surely, and if you feel she's done her job you can summon Queen Midna to replace her. For the heavy hitters the Twili have several nasty cards. Onox is a ridiculous 7/5 that has protection from green, and for 4 mana he can gain both flying and fear. Argorok is mighty expensive but serves as the most powerful creature the Twili can summon: An 8/8 Flying, Trample, and Haste behemoth that can regenerate itself and come back into play even stronger. When things are all in place and King Zant is in the field, you can unleash a mighty final assault with Give Me Back My Midna!!! All Twili you control gain a huge boost in power and King Zant goes into overdrive. You're pretty much guaranteed to whipe the field clean with that kind of power.
Printing this Deck: If you wish to print this deck, I advise you use a nice thick cardstock paper and be prepared to have protective card sleeves. Even if you use normal computer paper, the card sleeves will make them look quite professional. You will have to organize the cards on 1119 x 1569 templates to fit on a sheet of paper, but if you are too lazy to do this yourself send me an email at undyingnephalim@yahoo.com and I will send you the premade templates.
Deck Contents:
60 cards
- 18 Realm of Twilight
- 1 Mirror of Twilight
- 1 Palace of Twilight
- 4 Twili Nethermelders
- 4 Twili Lancers
- 4 Shadow Kargoroks
- 3 Shadow Messengers
- 2 Twili Spider Swarms
- 2 Shadow Bloat
- 1 Zant, the Usurper King
- 1 Princess Midna
- 1 Queen Midna
- 1 The Grand Judge
- 1 The Butler
- 1 Veran, Sorceress of Shadows
- 1 Onox, General of Darkness
- 1 Morsheen
- 1 Xotch'yl
- 1 Argorok
- 3 Dimensional Bubbles
- 1 Sugrim Dagger
- 1 Sol
- 1 Whispers of Veran
- 4 Withdrawls
- 1 Give Me Back My Midna!!!
- Shadow Insect, Shadow Arachnid, and Twili Token cards


Magic the Gathering (c) - Wizards of the Coast
The Legend of Zelda (c) - Nintendo
Image size
2000x6000px 7.01 MB
© 2009 - 2024 UndyingNephalim
Comments51
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noobheadz's avatar
I must learn to play this.....