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About Deviant UndyingNephalimMale/United States Groups :iconundying-followers: Undying-Followers
 
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Saria and Link are Dorks by UndyingNephalim
Saria and Link are Dorks
Youtube: www.youtube.com/watch?v=8DUAlr…

A small scene from Hyrule: Total War. Link and Saria are being dorks, resulting in some property damage.

You can check out Hyrule: Total War here: www.moddb.com/mods/hyrule-tota…
If you like my work, consider supporting it on Patreon: www.patreon.com/undyingnephali…
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Gerudo Pirate by UndyingNephalim
Gerudo Pirate
She was just supposed to stand in the background and be a nobody but she looked cool enough to get her own picture, I guess. Maybe I'll name her later.
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In recent weeks of working on Hyrule: Total War, I've been hitting hard coded limits and other barriers that for lack of a better phrase have limited many of my ideas. Someone else recently brought up the notion of porting to a more modern engine such as Rome 2: Total War. While Rome 2 seems to lack many modding tools and features, as well as amazing 3rd party tools that Medieval 2 has, apparently after doing some research Attila: Total War has a very powerful modding tool that blows everything out of the water: www.youtube.com/watch?v=gci9nY…

Most of the extreme tedium required to get all of my models and animations in Medieval 2 seems to be streamlined and made easy in Attila. There are several drawbacks with Attila at the moment though: currently there is no way to insert custom sound effects and music (practically a sin for anything Zelda related) and there is no way to create the Freeform Campaign that is the most popular feature of Hyrule: Total War. Ultimately though, it's up to the people who support and play my game as to what I should do.

Should I stay with Medieval 2, or upgrade to Attila?

Advantages to porting:
- No more hardcoded limits.
- Every NPC race I've had planned can be included.
- No more 500 unit type limit.
- Heroes can actually gain levels and abilities, complete with skill trees.
- Engine can handle my high poly models better (which means more of them on screen at once.) The lighting in the engine is also much more dynamic, everything just looks better.
- Civilians!

Disadvantages:
- I'd probably have to halt all progress on Hyrule Historia as I learn the tools and the engine to port everything over from Medieval 2. Seeing as quite a few people are constantly asking when the next level will be done, it's a fair enough concern to bring up.
- No tools to create a Freeform Campaign. Perhaps if we work together we can convince Creative Assembly to incorporate such a feature, or create a 3rd part tool such as the one Medieval 2 uses?
- No way to get any custom sound effects or music in at all. This is the main issue deterring me. Music is of massive importance to the mood and tone of everything in my game, I would never be happy not having Zelda melodies in it.
  • Listening to: ELO
  • Watching: Better Call Saul
  • Playing: Heroes of Might and Magic V
  • Eating: Churros
  • Drinking: Apple Cider
I got a Tumblr now: undyingnephalim.tumblr.com/

For all intents and purposes it will be no different then my DA, but the nature of Tumblr might help my work spread faster and further for those interested in it. Anything to help me work on all this stuff full time. :ninja:
  • Listening to: ELO
  • Watching: Better Call Saul
  • Playing: Heroes of Might and Magic V
  • Eating: Churros
  • Drinking: Apple Cider
Hyrule World Atlas by UndyingNephalim
Hyrule World Atlas
A map of Hyrule and her neighboring countries that I worked on while other things were rendering. It's a non specific time period during Hyrule: Total War.

If I can get a wall print of this to look nice I might make this a Patron award.
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In recent weeks of working on Hyrule: Total War, I've been hitting hard coded limits and other barriers that for lack of a better phrase have limited many of my ideas. Someone else recently brought up the notion of porting to a more modern engine such as Rome 2: Total War. While Rome 2 seems to lack many modding tools and features, as well as amazing 3rd party tools that Medieval 2 has, apparently after doing some research Attila: Total War has a very powerful modding tool that blows everything out of the water: www.youtube.com/watch?v=gci9nY…

Most of the extreme tedium required to get all of my models and animations in Medieval 2 seems to be streamlined and made easy in Attila. There are several drawbacks with Attila at the moment though: currently there is no way to insert custom sound effects and music (practically a sin for anything Zelda related) and there is no way to create the Freeform Campaign that is the most popular feature of Hyrule: Total War. Ultimately though, it's up to the people who support and play my game as to what I should do.

Should I stay with Medieval 2, or upgrade to Attila?

Advantages to porting:
- No more hardcoded limits.
- Every NPC race I've had planned can be included.
- No more 500 unit type limit.
- Heroes can actually gain levels and abilities, complete with skill trees.
- Engine can handle my high poly models better (which means more of them on screen at once.) The lighting in the engine is also much more dynamic, everything just looks better.
- Civilians!

Disadvantages:
- I'd probably have to halt all progress on Hyrule Historia as I learn the tools and the engine to port everything over from Medieval 2. Seeing as quite a few people are constantly asking when the next level will be done, it's a fair enough concern to bring up.
- No tools to create a Freeform Campaign. Perhaps if we work together we can convince Creative Assembly to incorporate such a feature, or create a 3rd part tool such as the one Medieval 2 uses?
- No way to get any custom sound effects or music in at all. This is the main issue deterring me. Music is of massive importance to the mood and tone of everything in my game, I would never be happy not having Zelda melodies in it.
  • Listening to: ELO
  • Watching: Better Call Saul
  • Playing: Heroes of Might and Magic V
  • Eating: Churros
  • Drinking: Apple Cider

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Comments


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:iconrhealm:
Rhealm Featured By Owner Jun 22, 2015  Hobbyist General Artist
I'm not sure if you've addressed this, but is this legal? Accepting money for copyrighted characters, etc. 
Reply
:iconundyingnephalim:
UndyingNephalim Featured By Owner Jun 22, 2015
To be completely honest, I am not 100% certain. There are so many fan works (specifically the Legend of Zelda) on Patreon and Kickstarter that are more successful than mine and they do not seem to be running into any court issues with Nintendo or other involved parties. After doing some research before I started is seems that there is a legal grey area when money received falls under the category of "Donations." All of my work is technically free for anyone and I am not selling a commercial product, that's usually when lawyers get involved. I am not a legal expert however, it's very possible Nintendo could pull the rug out from under me and undo thousands of hours of work.
Reply
:iconrhealm:
Rhealm Featured By Owner Jun 22, 2015  Hobbyist General Artist
I would be careful, as it HAS happened before. The Legend of Zelda fan-made movie was completely free and made with the creators' own money, and it was torn down by Nintendo just after completion. 
Reply
:iconundyingnephalim:
UndyingNephalim Featured By Owner Jun 22, 2015
Yes indeed, there have been quite a few fan projects taken down. A Super Mario 64 fan remake was just shutdown just this April.

I've put thousands upon thousands of hours into making my game though, I don't think I'm willing to just toss out the massive chunk of my life I've devoted to this over what could possibly happen. I don't know if it means anything, but my Zelda game has been advertised and displayed on IGN for several years, which was more or less the largest game news website. Unless Nintendo's employees are the most ignorant and sheltered people in the world, I am most definitely certain someone from the company has seen or at least heard of my work by now.
Reply
(1 Reply)
:iconmega-silver:
mega-silver Featured By Owner Jun 12, 2015  New Deviant
For sf eh can i have a...password to open the zip file
I'm trying to download demo 2
Reply
:iconundyingnephalim:
UndyingNephalim Featured By Owner Jun 12, 2015
The game doesn't need a password to install or run, that's strange.
Reply
:iconmega-silver:
mega-silver Featured By Owner Jun 12, 2015  New Deviant
1.48GB
AND it takes forever
o.O I'm downloading it from my phone to put on my computer
Reply
:iconmega-silver:
mega-silver Featured By Owner Jun 12, 2015  New Deviant
1.48GB
AND it takes forever
o.O I'm downloading it from my phone to put on my computer
Reply
:iconavenger09:
avenger09 Featured By Owner Jun 9, 2015  Hobbyist General Artist
Reply
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