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About Deviant UndyingNephalimMale/United States Groups :iconundying-followers: Undying-Followers
 
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Deviant for 7 Years
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Nice to Meet You by UndyingNephalim
Nice to Meet You
A re-imagined meeting between my two favorite weirdos. A bummer it seems Nintendo has nuked Krystal from that series for the time being. Oh well, that's why I make my own games I guess.
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Tetra's Big Epic Rescue by UndyingNephalim
Tetra's Big Epic Rescue
Youtube: www.youtube.com/watch?v=5le4rd…

I wanted to do something more adventuous and uplifting than what's currently going on in the game. I pulled out everything in my arsenal to make this happen, everything I've learned is showcased here. I hope you all enjoy this cinematic, I put so much heart into it.
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The End by UndyingNephalim
The End
The fear that I'll never get to the end of my game in my lifetime terrifies me more each day. The fear that the thousands upon thousands of hours I have sacrificed to create will all be for nothing creeps every day. I see the grand finale, playing over and over in my head endlessly as it drives me a little more insane each day, working as fast as I can against the forces that slow me down to see that single final moment I have been building towards for almost a decade. Every time an outside force comes up, be it a job, an event, or something that takes me away from spending every single waking moment of my life finishing what I love, a bit more of me dies inside. When you love something that much though, you'll continue through anything, no matter how daunting or horrible, to see it through. I don't have any more words, the music that will play and the lyrics sung by Zelda do a better job then I ever could.




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Just Some Zoras by UndyingNephalim
Just Some Zoras
Just some models of Lanayru Zora. I was really happy how they turned out and thought they deserved to get their own little submission.

I used Sarinilli's wonderful Zora Alphabet to create the designs on the belts. I might adopt her alphabet for the written Zora language in my game, at least for those of Lanayru Province.
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In recent weeks of working on Hyrule: Total War, I've been hitting hard coded limits and other barriers that for lack of a better phrase have limited many of my ideas. Someone else recently brought up the notion of porting to a more modern engine such as Rome 2: Total War. While Rome 2 seems to lack many modding tools and features, as well as amazing 3rd party tools that Medieval 2 has, apparently after doing some research Attila: Total War has a very powerful modding tool that blows everything out of the water: www.youtube.com/watch?v=gci9nY…

Most of the extreme tedium required to get all of my models and animations in Medieval 2 seems to be streamlined and made easy in Attila. There are several drawbacks with Attila at the moment though: currently there is no way to insert custom sound effects and music (practically a sin for anything Zelda related) and there is no way to create the Freeform Campaign that is the most popular feature of Hyrule: Total War. Ultimately though, it's up to the people who support and play my game as to what I should do.

Should I stay with Medieval 2, or upgrade to Attila?

Advantages to porting:
- No more hardcoded limits.
- Every NPC race I've had planned can be included.
- No more 500 unit type limit.
- Heroes can actually gain levels and abilities, complete with skill trees.
- Engine can handle my high poly models better (which means more of them on screen at once.) The lighting in the engine is also much more dynamic, everything just looks better.
- Civilians!

Disadvantages:
- I'd probably have to halt all progress on Hyrule Historia as I learn the tools and the engine to port everything over from Medieval 2. Seeing as quite a few people are constantly asking when the next level will be done, it's a fair enough concern to bring up.
- No tools to create a Freeform Campaign. Perhaps if we work together we can convince Creative Assembly to incorporate such a feature, or create a 3rd part tool such as the one Medieval 2 uses?
- No way to get any custom sound effects or music in at all. This is the main issue deterring me. Music is of massive importance to the mood and tone of everything in my game, I would never be happy not having Zelda melodies in it.
  • Listening to: ELO
  • Watching: Better Call Saul
  • Playing: Heroes of Might and Magic V
  • Eating: Churros
  • Drinking: Apple Cider

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:icon3d4d:
3D4D Featured By Owner 2 days ago  Student General Artist
Hello, good art.
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:iconstephanregorroger:
stephanregorroger Featured By Owner Jul 26, 2015
Can't wait to see some renders of bearded Link, he looks great!
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:icongreenrob:
Greenrob Featured By Owner Edited Jul 7, 2015
Hello I am a big fan of your videos and now I find you here :) so awesome
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:iconrhealm:
Rhealm Featured By Owner Jun 22, 2015  Hobbyist General Artist
I'm not sure if you've addressed this, but is this legal? Accepting money for copyrighted characters, etc. 
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:iconundyingnephalim:
UndyingNephalim Featured By Owner Jun 22, 2015
To be completely honest, I am not 100% certain. There are so many fan works (specifically the Legend of Zelda) on Patreon and Kickstarter that are more successful than mine and they do not seem to be running into any court issues with Nintendo or other involved parties. After doing some research before I started is seems that there is a legal grey area when money received falls under the category of "Donations." All of my work is technically free for anyone and I am not selling a commercial product, that's usually when lawyers get involved. I am not a legal expert however, it's very possible Nintendo could pull the rug out from under me and undo thousands of hours of work.
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:iconrhealm:
Rhealm Featured By Owner Jun 22, 2015  Hobbyist General Artist
I would be careful, as it HAS happened before. The Legend of Zelda fan-made movie was completely free and made with the creators' own money, and it was torn down by Nintendo just after completion. 
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:iconundyingnephalim:
UndyingNephalim Featured By Owner Jun 22, 2015
Yes indeed, there have been quite a few fan projects taken down. A Super Mario 64 fan remake was just shutdown just this April.

I've put thousands upon thousands of hours into making my game though, I don't think I'm willing to just toss out the massive chunk of my life I've devoted to this over what could possibly happen. I don't know if it means anything, but my Zelda game has been advertised and displayed on IGN for several years, which was more or less the largest game news website. Unless Nintendo's employees are the most ignorant and sheltered people in the world, I am most definitely certain someone from the company has seen or at least heard of my work by now.
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(1 Reply)
:iconmega-silver:
mega-silver Featured By Owner Jun 12, 2015  New Deviant
For sf eh can i have a...password to open the zip file
I'm trying to download demo 2
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:iconundyingnephalim:
UndyingNephalim Featured By Owner Jun 12, 2015
The game doesn't need a password to install or run, that's strange.
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:iconmega-silver:
mega-silver Featured By Owner Jun 12, 2015  New Deviant
1.48GB
AND it takes forever
o.O I'm downloading it from my phone to put on my computer
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